Picking from the basic bounding box

You can use a more basic approximation to the object’s geometry by using a global bounding box surrounding the local bounds of the object. This bounding box ignores the object’s geometry, which usually means that the projection Plane will not exactly touch the object.

To use this bounding box, you can disable the button Use geometry in the Plane panel, or by using the shortcut Shift + G.

The local bounding box will also be drawn in this mode, so that you can see the relationship between the two boxes.

../../../_images/plane_picking_world.jpg

Picking the projection Plane from the global bounding box, while local bounds are drawn.