Global Space

Picking the projection Plane directly from the 3D view

You can pick the projection Plane from the 3D view if you are in interactive mode.

To pick interactively, hold the Shift key while you move the mouse cursor. A small rounded box with a legend, will appear below the mouse cursor, to let you know what kind of element you are selecting. In this case, it shows the word “Plane”.

While you hold the key, you can see all the available points from where you can pick a projection Plane. They appear as white rounded dots in the corners only. The midpoints are only shown when you are near them.

You can pick a projection Plane from the origin of the world, the cursor, some plane of the bounding box of the selected objects and from their location (their origin pivot point).

When you pass near a pickable point, a yellow dot will appear, indicating that you can select it. Along with the point, a colored line will be drawn, this is the normal of the plane, indicating the axis that will be taken as projection Plane.

The colors of the normal lines are codified, meaning, light red as the X axis Plane, light green as the Y axis Plane, and light blue as the Z axis Plane.

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Picking the projection Plane interactively.

If you click with the Left mouse button while you still hold the Shift key, the point and normal will be selected as the projection Plane.

If you check the Plane panel, you will see that your actions get updated in the User Interface, from where you can change settings and pick the Plane, its Axis and its Depth.

You can also note that your object highlights while you are near some of the points. This helps to understand what are you picking up, since you can also select the projection Plane of a group of objects instead.


To show the bounding box used by the projection Plane, enable the little bounding box button next to the Plane panel.

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Enabling the drawing of the bound box for the current Plane.


The bounding box for the projection Plane will only appear when you use the bounds of an object or group of objects. When you use the origin of the world, cursor or location of an object, there will be no bounding box drawn. The bounding box will be colored with the current axis Plane in use.

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Picking a projection Plane while the bounding box is drawn.